Joanna Dark

Perfect Dark

by Wencke Schuncken

A tribute to Joanna Dark as Gamer Girl. She's the female leading character in the first-person shooter "Perfect Dark", which was released on N64 in 2000. She's planning a comeback in the Xbox 360-exclusive game "Perfect Dark Zero". The gamers' duty is to guide Joanna on her journey to become the Perfect Agent. The upcoming game starts when Joanna and her father, Jack, are caught up in the fight for the planet's future. A routine bounty hunting mission rips open a global conspiracy that will change Joanna's destiny forever. The game story takes place years before the original "Perfect Dark" where the action in this sci-fi thriller centers on espionage, conspiracy and a mysterious global conflict.

Full Name: Joanna Dark
Date of Birth: 03/18/2000 (gaming birth, real age guess: 28?)
Birth Place: Atlanta
Blood Type: O
Height: 5'9" / 177cm
Appearance: Red shoulder-length hair with distinctive blonde streak, blue eyes, pales complexion, and a slender, athletic builds.
Distinguishing features: Purple star tattoo on neck (left side).
Occupation: Bounty hunter and bail enforcement agent, certified for international operations.
Known relative: Jack Dark. Father and professional bounty hunter.
Associates: Chandra Sekhar, a young hacker who runs mission assist for Dark Bail Bonds.

Joanna Dark is an eager bounty hunter, a raw talent with laser-sharp reflexes, a reckless streak a mile wide, and a flair for sniffing out trouble. Her father, Jack, still can't help thinking of her as 'daddy's little girl' and she often bristles at his overprotective tendencies. She is capable of deep, destructive anger, and often lacks the discipline to keep her temper in check, which leads her to undertake reckless, ill-advised actions. Despite this, she is also extremely gifted and adaptable, and this frequently gets her out of dangerous situations. Growing up in the shadow of her father, Joanna was trained from birth to be self-reliant; this makes it nearly impossible for her to easily trust someone else, particularly since her youth was spent helping her father chase crooks, hoodlums, liars, and thieves from one end of the globe to the other. Despite a childhood that could best be termed 'eccentric' - most adolescents don't catch crooks with their fathers - she is remarkably well-adjusted and content to live each day as it comes. Trained by Jack but untested outside of HoloMan-VR, Jo is desperate to demonstrate her talents, as much to herself as to her father.

Joanna was educated home-schooled, if it could be called that. Joanna followed her father and Chandra across the globe as they tracked down the most elusive criminals. She spent a short time in an American school in Beijing but never quite managed to fit into such an ordered environment. Joanna was invited to leave after hospitalizing a bullying quarterback. Her education as a result is patchy; online and remote teaching, some tutoring by stuffy AI lecturers. Joanna's practical nature means she'd much rather be refitting a bike's hydrogen fuel plant or field stripping a gun than find herself stuck at a keyboard. Jack and Chandra have taught her many combat and technical skills, with her innate curiosity filling in the gaps.

Joanne is an avid supporter and non-professional player of DeathMatch - 'Hey, if things had turned out a little different I coulda tried out for the Seattle Slayers'. She is intensely competitive, so as far as she's concerned DeathMatch is all about winning. She also enjoys a variety of adventure sports - rock-climbing, Le Parkour (free running), dirt-biking and grav boarding (a mixture of surfing, skateboarding and skitching). As a result Joanne has managed to have more than her fair share of bone-shattering accidents. As Jo likes to say, 'What's life without a little excitement?' One thing that turns Joanne down is men in suits as she doesn't trust them. Okay there are some good guys out there, the ones that face up to their responsibilities, but in her line of work she gets to see how lethal some of them can be.